The team talks wit the green armor alien, Sri Lerus, while the blue armor alien, Sri Zarius, talks with President Obama. Zarius & Obama make plans to have a proper diplomatic meeting at Camp David later, when things quiet down.
Lerus asks the team again if they’d like to come to Home World, home of the Order of the Star Knights. The team agrees, but asks if they can have some time to get their affairs in order. Lerus says to take their time.
Firework & Aurum check up on the home, and see the damage that was wrought when Johnny 5’s security systems went haywire. They see damage on the street, a few cars scorched, and the lawn burned. Inside, the house is in disrepair, but looks salvageable. AEGIS is already on site, cleaning up and doing repairs.
Upstairs they find Melody, who had been hiding in the command center. Jackson is with her, and they’re looking over a black metallic box. Jackson says that Johnny 5’s AI matrix is inside, but he’s not sure if he’ll be able to salvage it. Thanks to Firework’s text, Jackson was able to get Melody to begin a contingency plan he had in place, so there is hope, but it’ll be tricksy.
Firework and Aurum look outside and see neighbors huddling around, taking pics of the chaos. They realize their “secret headquarters” is no longer secret. They make the decision to permanently move to their skyrise building in the city. They make the only entrance accessible via the bird sanctuary island off the shore of San Francisco. How the non-fliers of the team will get access to their homes, and what AEGIS will say, is left for future them to worry about.
Meanwhile, Aurum gets a call from Princess, one of the team members of the Emerald Knights, the AEGIS team based in Emerald City. She asks to have a word with Bouncer, in person. He agrees, and they meet up at SFO, in an area designated for government agencies.
Princess arrives with Xeno, another Emerald Knight. Bouncer is accompanied by Jesuit. Bouncer has met Princess before, and read about Xeno, a shapeshifting paranormal whose “default” state is that of an alien humanoid.
Xeno asks for discretion and requests Bouncer’s help. She says she’s here in regards to the two aliens that have been captured by AEGIS, War Witch and Drakko. She fears for their safety, and from what she’s heard, they weren’t in full control of their actions.
Bouncer tells them that they’re safely locked up in AEGIS HQ in the Presidio, until they’re transferred. Though aliens, they’ll be treated just like Paranormals. Xeno goes, that’s what she’s worried about.
Xeno confesses that she lied to AEGIS. She’s not a Paranormal. She’s actually an alien herself. She arrived on Earth years ago, and with her natural shapeshifting abilities, blended into society. When The Breaking happened, she saw it as an opportunity to “come out” and be who she was, although she would still say she used to be human. Her team, The Emerald Knights all know, but they all promised to keep it under wraps.
Xeno says there’s a small community of aliens who are too, well, alien looking, living off the coast of Emerald City on Star Island, and she’d like to bring War Witch & Drakko there. She’s been digging into AEGIS and has discovered that certain “paranormals” have gone missing, paranormals she suspects were actually aliens.
Bouncer and Jesuit mention the time that Pack Rat’s people were attacked by Men In Black, and wonder if there’s a connection. Xeno says she and the Emerald Knights would look into it. Bouncer says he’ll talk to Dr. Brennan and see what strings she can pull. Xeno & Princess thank them both.
Meanwhile, Melody is not super happy with War, who seemingly was not concerned with her well being as Johnny 5 lost control. He quips that of course he was concerned, but knew she could handle herself. She was not impressed.
When the team reconvenes, they tell Sri Lerus that they’re ready. Sri Lerus creates a green bubble around the team and they shoot off into space. Maria Jackson, The Star Knight of Earth, waves goodbye and tells them she’ll keep an eye on things there.
The trip is exhilarating. They travel deep into space, with stars and planets passing them in the blink of an eye. They go further than any human ever has (except for Firework). They see the infinite vastness of space, and are awed.
For the first hour. Then it just gets kind of boring. It takes several hours for them to arrive to their destination. But once they do, it’s another spectacular scene.
They see Home World before them, an Earth size planet that is busy with life. Ships go in and out of the atmosphere, space stations circle the planet, and streaks of light come to and fro, faster than the team can keep up. Those are the other Space Knights.
Sri Larius explains that the Order of the Star Knights are the peacekeepers of the Stellar Imperium, the coalition of different planets and civilizations. They stay out of interplanetary politics, but intervene when outside forces put a planet into danger, or when they are asked for assistance. Most of the alien civilizations are considered allies, though some more reluctantly then others.
The leader of the Order is called Mentor, and he lives in the Citadel, the largest structure on Home World. That’s where the team will be taken.
The team arrives in the city where the Citadel is located. They walk the streets and are bombarded with all kinds of alien technology, and different alien lifeforms. No one blinks an eye their way, though Lerus says that most of these folks have never seen a human before.
Once inside the Citadel they go through several security gates, pass many other Star Knights, and finally go into a vast room filled with monitors. Hundreds of them. They all have different scenes, most of alien worlds and landscapes, some of Home World itself.
An electronic face appears on the monitors, looking down at the team. They are scanned briefly, and then energy comes out of the screens themselves. A holographic human appears before the team. It introduces itself as Mentor, and explains it has chosen a body that would hopefully put the team at ease.
Mentor says that he had not planned on inviting the planet Earth to join the Steallar Imperium for another few centuries, but Zarius has said that the people of Earth have great potential. Firework himself has impressed the Star Knights, and that if the team wishes, they can begin diplomatic delegations soon.
The whole team says, “Um…no…” They all agree that the Earth isn’t ready for first contact, that Earth is still fighting amongst themselves, and throwing another “other” that is very much OTHER will cause panic and fear. Paranormals are humans, and they’re still looked upon with fear. If aliens are brought into the situation, it wouldn’t go over well.
Mentor thinks it over, and agrees to let the team decide what is best for their planet. Mentor asks them to explore the Citadel, and Home World, and when they’re ready to go back, just ask and a Star Knight will escort them home.
While this happens, Wildheart takes a big sniff. He smells no Never Never Energy outside of his friends. The whole world is barren compared to Earth. It makes him uneasy.
Aurum feels that there is magic in the world, but it’s “new” almost raw, and more difficult ot wield. He’s still able to cast spells, but it takes a bit more concentration.
Jesuit says that he would like to discuss the prison planet he was on for the year he was gone (only a few moments in our time). He describes the scene, and Mentor admits there is nothing like that in his database. He has heard of some sort of conqueror, rumors in the darkest reaches of space. Mentor says he can tap into Jesuit’s mind and project the images he has seen.
Jesuit agrees and does so. The team is able to see for the first time the planet array where the large skeletal figure held Jesuit captive for so long. The team sees the creature for the first time, and Jesuit blanches at the sight of it.
Mentor says he senses different types of energy within Jesuit, different then what the rest of the team has. He doesn’t pry too much, but seems interested in studying the energy.
Wildheart asks Mentor if there is a science station he can access, to do a bit of research on his own.
Mentor begins to answer when he flickers. He starts to loop back and forth until he gets control again. He goes into computer mode and says there is an electrical issue in sector 4. The hologram disappears.
Lerus says he’ll go check it out, and whether the team wishes to accompany him. The team agrees, except for Wildheart, who asks a technician alien to take him to the science lab.
At the science lab, Wildheart SCIENCES and learns that Jesuit has two different energy readings in his body. One is Never Never energy, another is one he’s never seen before.
Back with the team, they arrive at Sector 4, which is on the other side of the planet. It is a large power plant, one that takes up several city size blocks. The team explores to see what the situation is.
War stumbles upon a goblin like creature, in a purple uniform, clawing at several circuits. He takes aim and fires.
Shadows emerge from the ground, protecting the imp. From the shadows arise several other figures, A bull-like humanoid, a female with long blond hair, and a male redhead with black shadow wings.
Lerus goes, “The Blackguard…ALERT! ALL SPACE KNIGHTS CONVERGE TO SECTOR…”
A black dome appears over the area, cutting off light and communication.
The winged creature smiles and says, “Cut off from your friends, Knight. Whatever will you do? Oh, that’s right. Die.”